happyheartsstaff: (Default)
𝐻𝒜𝒫𝒫𝒴 𝐻𝐸𝒜𝑅𝒯𝒮 𝒮𝒯𝒜𝐹𝐹 ([personal profile] happyheartsstaff) wrote in [community profile] lonesomehearts2020-08-09 12:21 am
Entry tags:

you want to hear it? well —

ONLY, MY SECRET'S MINE, AND I WON'T TELL


The garden may no longer be available upon return to the hotel, but there is still a bustle of energy. How fortunate all the Oysters are, to reside in such a renowned place! It's a great honor for those in Wonderland to be granted opportunity to teach their skills or ply their trade here, and the Queen permits only the best. Hotel staff themselves seem to delight in the presence of the traveling merchants. Many trade teas or favors for enchanted items, and will eagerly discuss their purchases. "Oh, it happens regularly enough," they will say if asked, "but you never know if the merchant you liked or the item you eyed will be back next time!"

The talk lingers after the guest instructors and merchants have departed, but it isn't the only thing left behind. Glimmers of green may catch your eye, tucked away in hidden places that seem almost impossible to reach without drawing attention to yourself. Those who manage it will find a scrap of heavy paper with a drawing of a stylized caterpillar, a series of numbers, and the words call a friend.

Are you curious enough to input the numbers into your Empathy? It will ring, if you do, until an answering machine picks up and asks a single question — How doth the little crocodile improve his shining tail? Do you dare leave a message? What will it be? Whatever you decide, the call will disconnect after a few minutes. It seems the only thing you can do now is wait for a call back.

But of course, the hotel is not in the habit of allowing such a thing as idle waiting. Her Royal Highness has noticed that some of her beloved Oysters seem quite reluctant to partake of the many splendors that the hotel provides, and she will be offering a special treat — indulgence.

EVENT FOUR



The guest instructors and traveling merchants will be at the hotel until the 11th! When they leave, hidden messages will be available to find around the hotel throughout the 11th and 12th. Anyone who would like to utilize these prompts from the TDM is welcome to do so, if they haven't already!

Astute Oysters may notice that they are only able to see what's written on the message if their green Oyster mark is uncovered. At the end of the day on the 12th, all messages will go blank. Any characters who leave a message either stating the next line of the poem or somehow identifying themselves as an Oyster or residing at the hotel will receive a call back within a few days. If the poem was continued, the caller will greet the character as a fellow member of the resistance; if characters identified themselves as an Oyster or residing in the hotel, the caller will ask to see their Osyter mark as proof. The caller will state that the resistance has managed to steal a few keycodes into inaccessible parts of the hotel. They will offer to give one of the keycodes in exchange for whatever information is uncovered by using it.

For those uninterested in cooperating with the resistance — or who wish to provide a distraction for those who do; fear not, the hotel will be far from idle! Indulgence tea will be available for anyone who is interested in trying it. Characters who drink this tea will find themselves with lowered impulse control, lack of restraint, a desire to partake of things they would normally be wary of, giving into their particular vices much more frequently, etc. There will be plenty of small functions throughout the month to encourage characters to indulge (themed dinners, wild parties, various competitions, an underground fighting ring, enhanced services in the hotel spa, pool sports, etc). If you would like to see something in particular, please feel free to request it!

Players with characters who wouldn't drink the tea but want to play with them experiencing its effects are welcome to assume it was slipped to them by one of the hotel staff! Players can make use of these for causing distractions or come up with their own.

Players are also encouraged to have their characters work together on who will be utilizing the stolen keycodes and who will be providing cover for them! If no characters provide distractions from those utilizing the keycodes, there is a high likelihood that they will be caught. Characters can trade off and have some participate in causing a distraction while others use their keycodes, then switch to allow the first distraction group to utilize keycodes — however please be aware that those causing a distraction first will be under higher scrutiny if they later attempt to use a stolen keycode!


SIGN-UPS


KEYCODE ACCESS


Comment using the form below if your character would utilize the keycode they were given by the resistance! The resistance unfortunately was only to obtain a limited amount of keycodes, so depending on the number of sign ups characters may receive access to the same keycode. Players can choose to have their characters utilize the keycodes together, or have them independently access the same information.



DISTRACTIONS


Sign up using the form below if your character will be working to provide a distraction for those making use of the keycodes! Please be aware that any character causing a distraction will draw Mad March and the Queen's attention to themselves.





PLOTTING COMMENT



If you'd like, you can go ahead and use the below code for your plotting needs!









If you have any questions, please leave them on the first comment to this page. For players who wish to claim an item with a minor enchantment from the traveling merchants and have not done so, please comment here to request it. Items cannot be weapons. Happy plotting!




© tessisamess


inquiryguqin: flyingsnow @ dw (002)

[personal profile] inquiryguqin 2020-08-14 03:38 am (UTC)(link)
A bracelet made of precious stones. It's enchanted to help the wearer calm down during times of distress and anxiety or even relieve sadness. Basically a mood type of bracelet.